Arcmaze Forums / Messages for developers / Bug Report
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Bug Report
11 Jun 2018, 08:39:12
7 years ago

Shadow (admin)
If you encounter glitches and bugs, please report it here.
28 Jun 2018, 10:49:00
7 years ago

Eldrag

Reputation: 1
Posts: 1
Joined: 25 Jun 2018

Hello

I started game few days ago and I love crawlers like this since I was playing Black Crypt and Eye of the Beholder and Ishar sooo, its nice! Lets get to the point. Lvl gains slows masiely after lvl5 which push me to kill frogs. This is were whole problem starts and I dont know its due to lag or wierd monster mechanics but it makes me want to give up :C Frog's tend's to hit me twice or more in a row in a blink of seconds so surviving that its impossible. I always keep potions close so when my HP drops to half i drink one but I already died three times like that and lose significiant amout of exp and time, dont mention -exp debuff. Please fix it because if game looks like this past this point its hard, annoying and easy to give up on it. I miss my exp :C

Cheers
28 Jun 2018, 23:29:13
7 years ago

Shadow (admin)
Thank you for your message. We will check.
9 Jul 2018, 12:36:37
7 years ago

Alpha

Reputation: 7
Posts: 16
Joined: 3 Jul 2018

After last update, some NPC's were invisible unless you moved onto their exact location, then making them permanently visible.  Easy to miss the quests given by Hermit unless you knew where he should be standing.
9 Jul 2018, 16:00:26
7 years ago

Shadow (admin)
Thank you for your message.
This is due to the update. This will happen rarely (only when we reset all monsters and NPCs).
Monsters and NPCs will always be visible.
10 Jul 2018, 00:20:08
7 years ago

Alpha

Reputation: 7
Posts: 16
Joined: 3 Jul 2018

re: Sound

With 'Background sounds' OFF and 'Sound effects' ON: 

I am hearing water drops in Damp and anvil strikes in Arkfort Town.  Would they not be considered as 'Background sounds'?  'Sound effects' only for player and enemy attacks/actions?
10 Jul 2018, 20:20:50
7 years ago

Wizard (admin)
Thank you! Probably fixed (after today's update).
4 Mar 2019, 03:40:14
6 years ago

Erlking

Reputation: 6
Posts: 46
Joined: 30 Jul 2018

Guild Storage > [History] hasn't loaded once for me, after multiple attempts.  Blue loading arrows.  Having to click on the arrows to cancel.

I have put in and taken out a lot of items so the list to be shown might be too long (memory).  Clear History?
9 Mar 2019, 22:50:27
6 years ago

Erlking

Reputation: 6
Posts: 46
Joined: 30 Jul 2018

Alpha wrote:
re: Sound

With 'Background sounds' OFF and 'Sound effects' ON


I have the same problem as Alpha.  Background sounds will occasionally suddenly turn on, even when turned down to 0.
I've found that turning Mute on then off can help.  Now I have just resorted to leaving the game permanently muted.
10 Mar 2019, 20:11:34
6 years ago

Erlking

Reputation: 6
Posts: 46
Joined: 30 Jul 2018

Eldrag wrote:
Frog's tend's to hit me twice or more in a row in a blink of seconds so surviving that its impossible.


This is something I've been meaning to ask about, also.

I have noticed that monsters can do multiple hits in a single turn and will continue doing this (increasing the amount of hits) until the end of the fight, which can be nasty if multiple monsters are on you doing this.
Tip:  Move away from the monster/s, heal if needed and then move back to attack.  More often than not they will revert to single hits.

Now what I have ALSO noticed, is that you would only encounter this with monsters you are of lower or equal level to (possibly slightly higher).

My guess is that monsters have a hidden level attached to them and that that level would likely be that of the players level required to do the kill quest associated with that monster.
For example, you will need to be at level (x) to do the quest: 'kill this amount of monsters'.  These monsters will also be at level (x).  Killing these monsters prior to and at level (x) will mean that that monster is strong against you and has a chance to multi-hit you.  Although, when you are at a level beyond level (x) you are now stronger than this monster and will not get combo'd.

This to me feel like an intentional mechanic, as it would always happen to me with new monsters and has never happened once against monsters I am now stronger than.  This could also be due to me having stronger attacks now and killing the monster before it gets a chance to begin multi-hits.  I will need to test this by extending the duration of a fight with a weaker monster and seeing if eventually it multi-hits.  Players have told me it is happening to them (currently) while they are of lower/equal level.

If this IS an intentional mechanic, honestly I'm all for it:
* It makes fighting new monsters exciting and keeps you on your toes.
* It makes you want to level up quickly to become stronger than your enemy.
* It makes higher level monsters that much more of a risk to try and do sneaky kills on to steal valuable exp/drops.

If this is a bug, then yeah, it's still happening.
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Arcmaze is free-to-play 3D first-person browser based massively multiplayer online role-playing game in fantasy style with elements of dungeon crawl games.