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Posts: 3
Everything feels so expensive at Level 30+ |
1 Aug 2019, 09:17:31 6 years ago PyroneReputation: 20 Posts: 27 Joined: 7 Mar 2019 | The game seems to require a lot of grinding with little growth toward the late game. Maybe I am playing too safe, cause I am Gnome, but I get about 70000 gold per level up and the next weapon and armor costs more than 700000 gold each. Upgrading equipment is way too expensive too, so I might as well just save up for the next equipment. Even when I meet the stats there's no way I can afford the weapon, and my fire magic levels up too slow too. Everything feels out of reach, like I will be able to get new equipment when I am already at the level 42 cap.
Was decreasing the gold drop values at each level up intended? It almost discourages leveling up. I don't want to make the game easier, but is there something I am missing that can speed up the gold flow? |
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1 Aug 2019, 17:46:13 6 years ago Shadow (admin) | When you attack monsters that have lower level than your character, you gain less gold. Werewolf Warrior 30 level Werewolf Hunter 32 level
We will try to decrease prices and add new quests. |
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2 Aug 2019, 05:15:19 6 years ago PyroneReputation: 20 Posts: 27 Joined: 7 Mar 2019 | I think playing as Gnome is too risky. Werewolf warriors can kill me in 4 hits, and the Elite Skeleton can kill me in 2 hits. Having low health and depending on dodges is hectic. I think the gold drop values are too low. I got 150 from the warriors and 186 from the regular skeletons. The Bloodthirsty wolves are way easier to one hit kill and they drop 68 gold as I am level 31 now. The gold drop rates could be improved, but I suppose we are expected to grind more at higher levels. I would think the drop values would double every 8 levels or so. It would be like:
25*2^((8x)/(x+64))=y, or 22*2^((12x)/(x+64))=y, where x is the enemy level and y is the gold they drop. If the costs grow exponentially, the drops should too.
Anyways i'm going to start playing as Elf. |
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