Arcmaze Forums / Gameplay Discussion and Game Questions / Guild and Alts
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Posts: 3
Guild and Alts
27 Nov 2019, 12:38:08
5 years ago

5eahorse

Reputation: 18
Posts: 18
Joined: 19 Oct 2019

We are told we may start up to 20 characters. I have a guild, hoping to bring my alt character into the fold and benefit from borrowing tools, etcetera.

Players can only receive messages if they are online at time of sending. So far, this is the only way I know to look up a character who isn't nearby, by clicking their name from a received text. 2 characters from one login aren't allowed to coexist simultaneously ...I know, I've tried lol! Having two windows open disconnects one the moment you try to msg the other.

Is there currently a way around this? If not, do you prefer there not be a way? Could it be made so that joining a guild is a two way street where not only applications to the guild reviewed, but also invitations sent out to prospective members? I can see where the latter would be a no because of each guild possibly flooding the game with mass invitations. If nothing else, I would like to apply to a guild without it's leader present and I just can't see it happening without one-way messaging allowed where the receiver reviews waiting messages upon logging in.
27 Nov 2019, 18:41:08
5 years ago

Shadow (admin)
Unfortunately, you can't invite to your guild your other character without creating a second account. Maybe it will be fixed later.
10 Dec 2019, 12:01:23
5 years ago

5eahorse

Reputation: 18
Posts: 18
Joined: 19 Oct 2019

I found an easy way to work around this problem...

I used Merchant (Commission Shop) in Lightholt Village for my test.
Every item is for sale by a player, clicking items will yield their owner's name.
Clicking player name gives their info including their guild affiliation.
Clicking the guild name then allows for it to be applied to (have your alt do so!).
Have your main character accept the application -no muss, no fuss

Tree: → Guild and Alts
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