Arcmaze Forums / Gameplay Discussion and Game Questions / Fake Rocks, Snowdrifts and New Year tree
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Fake Rocks, Snowdrifts and New Year tree
5 Dec 2019, 17:36:06
5 years ago

5eahorse

Reputation: 18
Posts: 18
Joined: 19 Oct 2019

For a moment I thought I had some images burned into my monitor.  Turns out you added annoying blurry stones to the screen while on stone paths that maintain their position when turning 90 degrees to the grassy areas either side of the path. Additional stones at 2nd and 3rd spaces North of and 2nd space South of Grimhill. Once seen, they can't be unseen and detracts from the game.

Thank you for snowdrifts and the extra Detecting Secrets that come with them : )

As soon as I leveled up, I headed for the magician's tower to re-up my repeatable quest and that's when I saw the Christmas New Year tree with our New Year Gift. Can't store it, has to remain in our inventory all through December, good thing it weighs only 0.01 lbs lol!
8 Dec 2019, 11:02:09
5 years ago

5eahorse

Reputation: 18
Posts: 18
Joined: 19 Oct 2019

Looks great!  Probably my biggest beef was the half circle of stones above the forward arrow.  What remains above the 2nd and 5th binding spaces and forward arrow, while minor compared to before just don't seem needed at this point. https://prnt.sc/q7tp32

I feel like a jerk giving critique on cosmetic issues, when you're more interested in observations like the weight glitch posted elsewhere that allows walking around while overweight.

Tree: → Fake Rocks, Snowdrifts and New Year tree
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Arcmaze is free-to-play 3D first-person browser based massively multiplayer online role-playing game in fantasy style with elements of dungeon crawl games.