(you cannot write in outdated topics).
Your Ideas and Suggestions |
26 Jun 2018, 16:39:09 7 years ago Wizard (admin) | Please share your ideas here! Write everything! All your ideas are very important for us! |
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9 Jul 2018, 11:17:36 7 years ago AlphaReputation: 7 Posts: 16 Joined: 3 Jul 2018 | 1. Say a monster is hitting me for 20hp on average and I have 40hp remaining... why am I then getting killed on next hit?
Please remove the critical attack monsters do on a deathblow.
2. When advancing to attack a monster, the monster always has preemptive attack, which may miss.
Please give the player preemptive attack when moving in first and the monster preemptive attack if it moves to the player first.
If grinding a mob and two monsters are together it is too risky approaching first. Waiting for them to split, or to step to me first, is annoying when wanting to get fast kills. |
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9 Jul 2018, 15:15:00 7 years ago Shadow (admin) | Thank you for your message. As for the critical attack monsters do, maybe this is the desynchronization of data between you and the server (glitch of the internet).
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12 Jul 2018, 03:59:33 7 years ago AlphaReputation: 7 Posts: 16 Joined: 3 Jul 2018 | re: Redefine Keys
Would it be possible to make 'In chat: Return to game:' and 'In chat: Send message:' be able to use the same key (<Enter>)?
Currently, they are conflicting.
Easier then to knockout a quick message in between mob spawns without fumbling and taking unnecessary damage. |
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12 Jul 2018, 13:09:06 7 years ago Wizard (admin) | Thank you! Done. (Send message & Return to game). |
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26 Feb 2019, 08:05:25 6 years ago ErlkingReputation: 6 Posts: 46 Joined: 30 Jul 2018 | The option to activate loot [Examine] by pressing the Search key instead the using the mouse pointer, changing the hot-key 'Search here:' to (e.g.) 'Examine:'. |
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26 Feb 2019, 09:13:01 6 years ago ErlkingReputation: 6 Posts: 46 Joined: 30 Jul 2018 | ...Alternatively, removing the 'Pick up an item:' functionality from zone spawns like 'Piles of garbage'. Being able to pick up monster drops at same position without interfering with pile - Having to use Search/Examine to reveal pile contents - Completely removing the [Examine] prompt - Instantly loiter position with contents (like a broken barrel) - Can then pick up the contents or press Search/Examine to view table of contents with individual pick up option, as per any field drop.
Consideration: option to [Take all] from table of contents (mouse pointer/touch screen) |
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26 Feb 2019, 09:22:08 6 years ago ErlkingReputation: 6 Posts: 46 Joined: 30 Jul 2018 | ...forget prior alternative. Just realized conflict with searching monster drop table at same position as pile and how it would be displayed.
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26 Feb 2019, 20:49:24 6 years ago ErlkingReputation: 6 Posts: 46 Joined: 30 Jul 2018 | Ok, here is what I'm thinking...  In order to prevent me having to reposition my hand to the mouse pointer in order to select [Examine], being able to simply use the Search hot-key would be awesome. This is my primary request. I would then only need to use the pointer as an 'interact' for specific loot picks from drop tables, viewing other players, initiating NPC dialogue and features that are fixed on map i.e. campfires, Christmas tree... So, when in grind mode, both my hands are comfortably in a set position throughout. I kinda think that which effects 'detect' skill with a 'success' indicator (piles) should be limited to Search, where currently it uses both Pick Up & Search. Keeping the process the same thereafter - [Examine] > table of contents > close window to have loot fall, then acting as per any loot drop. Combined with any additional monster loot at same position, showing a combined/modified table of contents at each viewing. So, if I were to move onto a pile and drop it's contents, not pick up any, kill monster respawns (at same position) for a while, then choosing to view all contents at that position (pile + monster drops) on one modified table. If I was suddenly limited by weight/inventory space I could pick specific loot to take, then close window and move on, or spam pick up for everything. *Reasons for using Search exclusively on piles: 1. Can act as a safe-guard of going through the examination steps until ready to do so. Vulnerable to attack during that time. 2. Dealing with smaller loot tables by dividing tasks. 3. Going straight to search over pick-up, makes more sense on a role-play level, depending of course on the type of search-able spawns in future maps. **Overall, limiting to Search would be more of a nice-touch than anything. [Take all] - Now with this idea... let's scrap it... retain value of 'Loot Collector'. |
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27 Feb 2019, 20:45:49 6 years ago Shadow (admin) | Thank you for your ideas! We will think about it. |
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