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Your Ideas and Suggestions |
27 Feb 2019, 23:51:09 6 years ago ErlkingReputation: 6 Posts: 46 Joined: 30 Jul 2018 | Simplifying the art on the sides of the screen by removing the purple ribbons. |
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28 Feb 2019, 19:38:45 6 years ago ErlkingReputation: 6 Posts: 46 Joined: 30 Jul 2018 | Removing (for Humans) and (for Dwarves) from Weapon Shops.
Changing 'Armor for Humans' and 'Armor for Dwarves' to 'Armor of Swordsman' and 'Armor of Axeman' in Armor Shops.
Removing (for Gnomes) and (for Elves) from Magic Shops (weapons and scrolls).
Changing 'Armor for Gnomes' and 'Armor for Elves' to 'Armor of Fire' and 'Armor of Water' in Magic Shops.
Changing the image on Water Scrolls from a fireball to something relating to water.
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28 Feb 2019, 20:44:37 6 years ago ErlkingReputation: 6 Posts: 46 Joined: 30 Jul 2018 | In order to prevent having to design 'hand-holding' into the game, consider the continual expansion of the Help screen. Maybe then choose include "refer to Help" at set points in the game.
Have the Forum icon glow upon reaching the required level to access. Similar to what the Help icon does with a new character. |
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1 Mar 2019, 16:17:32 6 years ago ErlkingReputation: 6 Posts: 46 Joined: 30 Jul 2018 | Some form of visual distinction between Swordsman & Axeman Armor and Fire & Water Armor. |
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3 Mar 2019, 00:23:37 6 years ago ErlkingReputation: 6 Posts: 46 Joined: 30 Jul 2018 | Strengthen Poison
In its current state, Poison has such a minor effect that it may as well not even exist. If HP is getting low - drink a Potion. Done! Antidotes have zero value and you may as well just sell them all and by potions.
Change '[Monster] cast spell Poison on [Player]' to '[Monster] inflicts Poison on [Player]'.
Dispel points need to be set far away from Merchants (selling Antidotes) and Safe points.
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3 Mar 2019, 03:51:02 6 years ago ErlkingReputation: 6 Posts: 46 Joined: 30 Jul 2018 | ...Strengthen Poison
Increasing the strength of Poison from 1HP to 5HP.
Shifting the current Dispel point in the 'Lair of Snakes' to the very end of the north cave. |
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3 Mar 2019, 04:02:20 6 years ago ErlkingReputation: 6 Posts: 46 Joined: 30 Jul 2018 | ...Strengthen Poison
Increasing the strength of Poison from 1HP to 5HP.
at least. Maybe even 10HP. Have it so the average HP (any race) of players upon first entering the Lair of Snakes (Lvl 10) would absolutely require the use of Antidotes. |
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11 Mar 2019, 22:40:29 6 years ago PyroneReputation: 20 Posts: 27 Joined: 7 Mar 2019 | Here are some crazy ideas.
More races for every stat combination.
Skeleton: (Dexterity/Intelligence) Info: An unarmed skeleton that uses dark magic to assist his punches. Class: Monk Weapons: Dark Energy Techniques: Shadow Strike, Abyssal Uppercut
Lich: (Intelligence/Dexterity) Info: An undead wizard that uses dark magic. Class: Necromancer Weapons: Dark Magic Staves Spells: Death Ball, Skull Bolt
Insectoid: (Dexterity/Wisdom) Info: A humanoid insect that uses poisoned curved blades. Class: Assassin Weapons: Scimitar, Sabers
Half Elf: (Wisdom/Dexterity) Info: A half elf that uses magic arrows. Class: Ranger Weapons: Bows, Crossbows
Golem: (Strength/Intelligence) Info: A stone man that uses earth magic. Class: Guardian Weapons: Magnetic Energy Spells: Boulder Toss, Upheavel
Myconid: (Intelligence/Strength) Info: A mushroom man that uses light magic. Class: Druid Weapons: Energy Spore Spells: Flash, Divine Light
Half Orc: (Strength/Wisdom) Info: A half orc that throws summoned weapons. Class: Barbarian Weapons: Throwing Axes, Throwing Knives
Saurian: (Wisdom/Strength) Info: A humanoid lizard that uses magic spears. Class: Shaman Weapons: Spears, Tridents
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18 Mar 2019, 20:44:44 6 years ago ErlkingReputation: 6 Posts: 46 Joined: 30 Jul 2018 | I don't feel like there needs to be two [Save settings] buttons in the Game Options menu, with there only being a few options separating them. Ditch the top one, keep the bottom one. |
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21 Mar 2019, 20:47:38 6 years ago ErlkingReputation: 6 Posts: 46 Joined: 30 Jul 2018 | A slight increase in distance between the forward movement arrow button and the position of monsters/drops/interactions. So the entire image is visible. eg Show full image of coin drops with slight space below. Show monsters feet...
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